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Red eye case

I can hear you

Red eye case

The Nightmare of Eveline Shadow

Red eye case

To Be Announced

ENTERED

TIME SLOWS DOWN

Is time slipping through your fingers? Then it’s time to break the daily grind! Go on an unforgettable intense adventure with one of our real-life horror games.

We make real-life horror games. These are sensational horror experiences that sharpen your senses and slow down time for you. In our created worlds you’ll be immersed in tense interactive stories that make you forget the outside world. You’ll feel your heart beat again, your body breathing and are able to make split second decisions. You’ll feel alive.

Horror
belevingen

The Nightmare of Eveline Shadow

A real-life horror game with an immersive story that takes you deep into the eerie emptiness of the massive Marriott:Renaissance Hotel of Amsterdam. The Nightmare of Eveline Shadow features a tenseful buildup that crawls under you skin, places you in front of memorable dilemma’s and once it gets a hold of you won’t let go.

Horror writer Eveline Shadow was working on her newest novel ‘The Nightmare’ in her hotel room, before she mysteriously disappeared. Ever since, things are off; her presence can still be felt in the hotel.

When reality starts to blur and her writings dwell in the eerie hallways, do you dare to advance through the story to bring it to an end?

Meer info
18+
age
120
minutes
4
people
5000
m2

I Can Hear You

“You’re hidden under a table and see in the reflection of the window the stature nearby. Your heart beats in you throat and your breathing seems deafening. Slowly you hear footsteps of the stature coming towards you…”

Awarded with a TERPECA-award as one of the best escape games worldwide, I Can Hear You is an intense and intimate real-life horror game that takes place in the old abandoned hospital of ‘Maas en Kempen’.

Your research team receives a case from private detective organization ‘Red Eye’. There are rumors suggesting former surgeon Sergey F. Staalmaat has moved into the vacant hospital to work on all kinds of lurid practices. You need to break into the hospital unseen, stay out of the hands of the surgeon and find out what he’s up to!

Meer info
120
minuten
07
spelers
1000+
vierkante meter
18+
leeftijd
REAL-LIFE GAMES
SAFETY
HORROR
GAME DESIGN
DEPTH & QUALITY
NARRATIVE
NOVELTY FACTOR
REAL-LIFE GAMES

REAL-LIFE GAMES

  • We don’t make haunted houses; you’ll experience a range and depth of multiple facets of fear through a carefully constructed story
  • We don’t make movies; you take center stage and you determine the course; it’s completely interactive.
  • We don’t make traditional escape rooms; an open structure with multiple rooms, high intensity, professional actors and highly immersive. There are no brain cracking puzzles, but challenges and situations. We also don’t provide a hint-system, the victory is all yours.
  • We don’t make videogames; even though we’re heavily influenced by them, but we have no digital world with graphics, but a physical location decorated in theme with special-effects that you can smell and touch.
SAFETY

SAFETY

Safety is at the root of our games. Entertainment means to have fun in a safe manner. When you play one of our games you become part of a fictional world. ‘Fictional’ being the key term here; it’s not real and you can always quit at any point and return to the ‘real world’. Our team is ready to take care of you :).

When you don’t feel safe, you don’t dare to proceed. But if you feel safe, you dare to expand your boundaries. That’s why people – knowing they are attached to a bungee cord – dare to jump off dazzling heights. And that’s why our safety guidelines are important, so that you are ready to face the fears we’ve created for you.

HORROR

HORROR

Horror is entertainment to experience the emotion fear. If you’re playing a horror game and you experience fear, you’re doing good! That’s what you paid for, that’s what you want to feel, the rest of the game facilitates that.

We use fear in all it’s facets to get to multiple and layered tones of the emotion. A good horror movie has a tense buildup, varied middle and impactful surprises that stay with you. Think of emotions and feelings such as anticipation, tension, alarmed, shock, nervosity, eerie, dread, disgust, alert, hysteria, terror, panic, scared, mortification, anxiety, distress.

With our games it’s not just about jumpscares or being completely terrified. A part of the game can also be about letting a mystery crawl under your skin, growing and sending shivers down your spine. That way, the anticipation for – and impact of – that one shock moment will be even bigger.

GAME DESIGN

GAME DESIGN

We use game design philosophy from videogames. Although instead of you playing an avatar in a digital world, you, yourself, stand in a physical location decorated in theme where you can touch, feel, hear, smell and see from all angles.

Our experiences are game mechanic-driven and therefore create organic non-linear gameplay. This means that you can make a choice, go and stand where you please, but there are consequences bound to your actions.

We design which type of (inter)action from the players the game responds to, but we can’t predict when what is going to happen. That means every game session will be unique to you.

DEPTH & QUALITY

DEPTH & QUALITY

We design and produce the highest quality immersive experiences. These are more exciting, bigger and longer than what you might expect. The most important thing is that we stray away from superficiality and dig for depth. We do this by designing challenges, obstacles and situations that build upon previously acquired in-game knowledge from you.

When every challenge you’ll face can be completed without prior lessons learnt, it only has superficial value. But if a situation challenges you and you can only solve or tackle it by applying skills learned and experience gained through the game, you’ll enter a flow that feels rewarding. Depth manifests itself, while you’ll grow and expand your boundaries.

We don’t provide a hint-system in our games. You need to succeed yourself, but the progression and successes you’ll gain will be real and truly yours alone. This is how we create meaningful satisfaction.

NARRATIVE

NARRATIVE

Careful research is at the heart of well-substantiated background stories, a believable world and intriguing characters. Only then can we immerse you in a fictional world that makes you forget reality.

All our real-life horror games exist in the same fictional universe; the world of the ‘Red Eye’. Every game features its own unique story. Alongside, there is also an overarching narrative that we build step by step towards a climax.

NOVELTY FACTOR

NOVELTY FACTOR

Original & uniquely designed games that provide their own taste. You haven’t experienced these before.

Doing something new and interactive, something scary and you don’t know the outcome of, will make a lasting impact on you. It’s always an experience that gives you joy and happiness. But the better we can remember those experiences, the longer lasting the happiness will be.

Together we make unforgettable and sensational memories for you, which can be cherished and talked about long after.

VTM (TV)

"A lifelike horror game. The most scary entertainment experience of Belgium.

Escapetalk (Editorial Staff)

"An entry of the highest order. Every detail is thought out."

Themetalk

"The most believable and immersive thematic game we've ever experienced"

Updates

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